Hello. 

With over 20 years of experience (yikes), my passion for user experience, design, illustration and storytelling has led to my work appearing in all shapes and sizes, from mobile games and comics to science exhibits and interactive children books.

At Kabam, I worked closely with engineers, game designers and producers to make ambitious, ARPG mobile games; contributing to Kabam’s flagship title, Marvel: Contest of Champions; and serving as a Principal and Lead UX Design on Marvel: Realm of Champions.

At Science World, I built a reputation for helping teams define and navigate complex design problems; developing solutions that made sense for the project and the visitor. As one manager casually put it, “When I know what I need done, I go to someone else. When I have no idea what to do, I go to you."

Currently, I’m working as a Principle UI/UX Designer at Blizzard Entertainment on the seminal card game, Hearthstone.

My work has won recognition from the App Store, Kirkus Review, the Parents’ Choice Awards and the Canadian Association of Science Centres.

I spend most of his spare time writing, drawing, and chilling with his family. Talent is my real name.

Last Updated December 2023